Why do we port Godot engine based games

TL;DR: Because FOSS rocks! πŸ™Œ

The gaming industry has experienced a boom in recent years, with an influx of new platforms and engines emerging to support game developers’ creative visions. Among these, Godot has grown into a popular choice for many indie developers, owing to its intuitive interface, an easy but powerful scripting language (GDScript), its portability, community-driven spirit, and open-source nature.

Space Ducks was the first game we ported! Developed by 6toad and published by Flynn’s arcade on November 2022.

Godot is a versatile engine that allows developers to create games for various official platforms such as Windows, macOS, Linux, Android, iOS, web browsers… but, thanks to being open-source and MIT licensed, it also has been unofficially ported to closed commercial gaming consoles like Nintendo Switch, Xbox, PlayStation… and a few retro-gaming platforms like Raspberry Pi, Evercade, iiRcade, exA-Arcadia, …

Donut Dodo is an amazing arcade game by pixel games! We ported it to Switch for Flynn’s arcade, but it has also been ported to Evercade, iiRcade, Atari VCS and exA-Arcadia!

Despite the evident potential of Godot, many publishers remain skeptical due to their unfamiliarity with the engine or concerns about its stability. By porting and publishing Godot games to the Nintendo Switch and showcasing their success, we aim to dispel these doubts and demonstrate the engine’s viability for a wide range of projects.

Inhabit and Constellations: two nice cosy wholesome puzzles.
To be published by RAWRLAB Games on June 2023! πŸ₯³

As Godot continues to gain recognition and credibility, publishers will be more inclined to support and invest in Godot-based games, further cementing the engine’s place within the industry. πŸ’ͺ

Thank you for your time.
Pablo Navarro (@panreyes) – CEO of RAWRLAB Games


P.S.2: I didn’t forget, but I’m planning to dedicate a whole post for Murtop! 😊

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